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2026-05-29 01:11:50 +02:00

77 lines
2.1 KiB
C++

// This file is part of Necroware's GamePort adapter firmware.
// Copyright (C) 2021 Necroware
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include "AnalogJoystick.h"
#include "Joystick.h"
class ThrustMaster : public Joystick {
public:
const Description &getDescription() const override {
static const Description description{"ThrustMaster", 3, 4, 1};
return description;
}
const State &getState() const override {
return m_state;
}
bool init() override {
return true;
}
bool update() override {
// Unfortunately I had no real ThrustMaster joystick to test, but
// Sidewinder 3D Pro has an emulation for ThrustMaster. So, this
// implementation was made using that emulation and could be wrong.
// However the ThrustMaster seem to have a strange hat switch. It is
// encoded using the 3rd axis with values between 0 and 512, where
// 0-127 is up, 128-255 is right, 256-383 is down and 384-479 is left.
// Everything above 480 considered to be middle.
const auto hat = [](uint16_t value) -> uint8_t {
if (value < 128) {
return 1;
}
if (value < 256) {
return 3;
}
if (value < 384) {
return 5;
}
if (value < 480) {
return 7;
}
return 0;
};
for (auto i = 0u; i < 3; i++) {
m_state.axes[i] = m_joystick.getAxis(i);
}
m_state.hat = hat(m_joystick.getAxis(3));
m_state.buttons = m_joystick.getButtons();
return true;
}
private:
AnalogJoystick m_joystick;
State m_state;
};