Init
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// This file is part of Necroware's GamePort adapter firmware.
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// Copyright (C) 2021 Necroware
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include "AnalogJoystick.h"
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#include "Joystick.h"
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class ThrustMaster : public Joystick {
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public:
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const Description &getDescription() const override {
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static const Description description{"ThrustMaster", 3, 4, 1};
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return description;
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}
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const State &getState() const override {
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return m_state;
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}
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bool init() override {
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return true;
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}
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bool update() override {
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// Unfortunately I had no real ThrustMaster joystick to test, but
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// Sidewinder 3D Pro has an emulation for ThrustMaster. So, this
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// implementation was made using that emulation and could be wrong.
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// However the ThrustMaster seem to have a strange hat switch. It is
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// encoded using the 3rd axis with values between 0 and 512, where
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// 0-127 is up, 128-255 is right, 256-383 is down and 384-479 is left.
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// Everything above 480 considered to be middle.
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const auto hat = [](uint16_t value) -> uint8_t {
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if (value < 128) {
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return 1;
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}
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if (value < 256) {
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return 3;
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}
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if (value < 384) {
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return 5;
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}
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if (value < 480) {
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return 7;
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}
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return 0;
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};
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for (auto i = 0u; i < 3; i++) {
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m_state.axes[i] = m_joystick.getAxis(i);
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}
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m_state.hat = hat(m_joystick.getAxis(3));
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m_state.buttons = m_joystick.getButtons();
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return true;
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}
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private:
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AnalogJoystick m_joystick;
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State m_state;
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};
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