Init
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// This file is part of Necroware's GamePort adapter firmware.
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// Copyright (C) 2021 Necroware
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include "AnalogJoystick.h"
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#include "Joystick.h"
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class CHFlightstickPro : public Joystick {
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public:
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const Description &getDescription() const override {
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static const Description description{"CH FlightStick Pro", 4, 4, 1};
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return description;
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}
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const State &getState() const override {
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return m_state;
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}
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bool init() override {
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return true;
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}
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bool update() override {
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// Unfortunately I had no real CHFlighstickPro joystick to test, but
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// Sidewinder 3D Pro has an emulation for CHFlighstickPro. So, this
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// implementation was made using that emulation and could be wrong.
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// CHFlighstickPro seems to be a very interesting joystick. It doesn't
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// allow the user to press multiple buttons simultaneously and uses
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// combined buttons invocations as hat switch codes instead. So, every
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// time a multiple buttons seem to be pressed, means that the user is
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// actually using the hat switch.
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const auto decode = [](byte code) -> byte {
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static const byte table[16] = {0, 0, 0, 7, 0, 6, 0, 5, 0, 4, 0, 3, 0, 2, 0, 1};
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return (code < sizeof(table)) ? table[code] : 0u;
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};
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for (auto i = 0u; i < 4; i++) {
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m_state.axes[i] = m_joystick.getAxis(i);
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}
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const auto code = m_joystick.getButtons();
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m_state.hat = decode(code);
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m_state.buttons = m_state.hat ? 0u : code;
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return true;
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}
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private:
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AnalogJoystick m_joystick;
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State m_state;
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};
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