// This file is part of Necroware's GamePort adapter firmware. // Copyright (C) 2021 Necroware // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #pragma once #include "AnalogJoystick.h" #include "Joystick.h" class CHFlightstickPro : public Joystick { public: const Description &getDescription() const override { static const Description description{"CH FlightStick Pro", 4, 4, 1}; return description; } const State &getState() const override { return m_state; } bool init() override { return true; } bool update() override { // Unfortunately I had no real CHFlighstickPro joystick to test, but // Sidewinder 3D Pro has an emulation for CHFlighstickPro. So, this // implementation was made using that emulation and could be wrong. // CHFlighstickPro seems to be a very interesting joystick. It doesn't // allow the user to press multiple buttons simultaneously and uses // combined buttons invocations as hat switch codes instead. So, every // time a multiple buttons seem to be pressed, means that the user is // actually using the hat switch. const auto decode = [](byte code) -> byte { static const byte table[16] = {0, 0, 0, 7, 0, 6, 0, 5, 0, 4, 0, 3, 0, 2, 0, 1}; return (code < sizeof(table)) ? table[code] : 0u; }; for (auto i = 0u; i < 4; i++) { m_state.axes[i] = m_joystick.getAxis(i); } const auto code = m_joystick.getButtons(); m_state.hat = decode(code); m_state.buttons = m_state.hat ? 0u : code; return true; } private: AnalogJoystick m_joystick; State m_state; };