// This file is part of Necroware's GamePort adapter firmware. // Copyright (C) 2021 Necroware // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #pragma once #include "AnalogJoystick.h" #include "Joystick.h" class CHF16CombatStick : public Joystick { public: const Description &getDescription() const override { // CH F16 Combat Stick from 1995 static const Description description{"CH F16 Combat Stick", 3, 10, 1}; return description; } const State &getState() const override { return m_state; } bool init() override { return true; } bool update() override { const auto decodeHat = [](byte code) -> byte { // Same as CH Flight Stick Pro. But the F16 stick has 4 positions on the hat only. // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 static constexpr byte table[16] = {0, 0, 0, 7, 0, 0, 0, 5, 0, 0, 0, 3, 0, 0, 0, 1}; return (code < sizeof(table)) ? table[code] : 0u; }; const auto decodeButtons = [](byte code) -> uint16_t { // Map to 10 buttons: 5 real ones, one hat with 4 positions. Thus we need uint16 instead of byte // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 static constexpr uint16_t table[16] = {0, 1, 8, 0, 4, 32, 256, 0, 16, 2, 128, 0, 512, 0, 64, 0}; static constexpr auto tableSize = sizeof(table) / sizeof(table[0]); return (code < tableSize) ? table[code] : 0u; }; // The 4th axis (index 2) is ignored, because there is a big jitter // and it reacts on movement of the other axes too. So you can not // assign the axes to a function in your game. m_state.axes[0] = m_joystick.getAxis(0); m_state.axes[1] = m_joystick.getAxis(1); m_state.axes[2] = m_joystick.getAxis(3); // Throttle const auto code = m_joystick.getButtons(); m_state.hat = decodeHat(code); m_state.buttons = decodeButtons(code); log("Code %d : %d , A2 %d", code, m_state.buttons, m_state.axes[2] ); return true; } private: AnalogJoystick m_joystick; State m_state; };